These are game projects that I created while pursuing my Graduate Degree in Computer Science at Pace University. I intend to improve upon them to completion and publish them.
"To The Moon!" is a 2-D platformer with a Shiba Inu and Dogecoin theme
"When In Rome" is a 2-D top-down adventure game with a Roman vs. Barbarian them
"Shinobi Dash" is a 3-D 3rd-person color matching game with a Naruto Ninja theme
"Planetary Escape" is a 3-D first-person zombie escape theme with a Star Wars theme.
"Project Hikari" is a 3-D, collectathon platformer game with a low-poly/N64 theme.
"Skyfall Shores" is a 2.5D Boss fight utilizing object pooling and 3D assets I made in Blender.
"Fish Frenzy" is a timed 2D game in which you must survive a wave of various fish that move using different programmed behaviors (Wandering, Flocking, Evading, and Pursuing). You can use a bubble blast attack to kill the enemies. The enemy fish are instantiated at random starting points using an object pool and respawn upon dying.
"Lab-O-Rinth" is a 2D a procedurally generated maze game, in which the player must find three conduits and return to the portal to escape the ruined lab while avoiding the infected scientists. The maze was created using Kruskal's algorithm and is randomly generated for every playthrough.
"TreasureBound" is a 3D point and click game, in which you lead a ship to capture gold coins and jewels while avoiding the cannonball fire. The game utilizes component, command and observer programming patterns as well as object pooling, and a basic achievement system.